Design and Technology

At Marshwood, we follow a scheme of work for Design and Technology from Kapow.

Kapow Primary’s Design and technology scheme of work aims to inspire pupils to become curious, creative and innovative thinkers with a broad understanding of how products are designed and made, in other words, to think like designers and engineers. The intention is for pupils to develop the confidence to identify problems, generate ideas, plan and create products and evaluate their outcomes.

The scheme aims to raise pupils’ awareness of how design and technology shape the way they live, work and interact with the world. It encourages pupils to become resourceful, enterprising individuals who have the skills to contribute to and improve the world around them.

The scheme supports teachers in developing their subject knowledge and skills, enabling the delivery of engaging, well-informed lessons with confidence. The curriculum is designed to be both accessible and ambitious, ensuring all learners’ full participation and potential achievement.

Design and Technology alternates every half term with Art and Design. 

Kapow Primary’s D&T lessons include ongoing assessment opportunities, such as questioning, retrieval practice and interactive activities.

These enable teachers to assess understanding in real time and adapt their teaching accordingly.

       
Autumn 2 Spring 2 Summer 2
KS1 Cycle A Structures - Baby Bear's Chair: consider the needs of the user and explore ways of building a strong structure Mechanisms - Fairground Wheel (London Eye): select appropriate materials, cutting and joining skills to create a rotating, freestanding structure with well-fitting components Textiles - Pouches: design and decorate a pouch using running stitch
KS1 Cycle B Textiles - Puppets: explore ways of joining fabrics and techniques of cutting, glueing, stapling and pinning to create a hand-puppet based on a fairytale character Mechanisms - Making a Moving Monster: learn about pivots, levers and linkages with various materials to create a moving monster Cooking and Nutrition - Fruit and Vegetables: handling and exploring fruits and vegetables, categorising them and taste testing before designing a smoothie
KS2 Cycle A Mechanical Systems - Making a Pop-Up Book: create a four-page pop-up story book design incorporating a range of mechanisms and decorative features, including structures, levers, sliders, layers and spacers Structure - Playgrounds: design and create a model of a new playground featuring five apparatus, made from three different structures. Creating a footprint as the base, visualise objects in plan view and get creative with the use of natural features Cooking and Nutrition - What Could Be Healthier? Research and modify a traditional bolognese sauce recipe to make it healthier. Cook the healthier version, making appropriate packaging and learning about farming cattle
KS2 Cycle B Textiles - Waistcoats: select suitable fabrics, use templates, pinning, decorating and stitching to create a waistcoat for a specific person or purpose Digital World - Navigating the World: programme a navigation tool to produce a multifunctional device for trekkers. Combine 3D objects to form a complete product in CAD 3D modelling software and present a pitch to 'sell' the product Electrical Systems - Doodlers: explore series circuits further and introduce motors. Explore how the design cycle can be approached at a different starting point, by investigating an existing product, which uses a motor, to problem-solve and work out how the product has been constructed, ready to develop their own
KS2 Cycle C Structures - Constructing a Castle: learn about the features of a castle in order to design and make one of their own. Using configurations of handmade nets and recycled materials to make towers, turrets and constructing a base to secure them Wearable technology Cooking and Nutrition - Eating Seasonally: discover when and where fruits and vegetables are grown. Learn about seasonality in the UK and the relationship between the colour of fruits and vegetables and their health benefits by making three dishes
KS2 Cycle D Mechanical Systems - Making a Slingshot Locomotive: transforming lollipop sticks, wheels, dowels and straws into a moving vehicle. Using a glue gun, making a launch mechanism, designing and making the body of the vehicle using nets and assembling these to the chassis Structure - Pavilions: explore pavilion structures, learn about what they are used for and investigate how to create strong and stable structures before designing and creating a pavilion, complete with cladding Electrical Systems - Torches: apply scientific understanding of electrical circuits to create a torch, designing and evaluating the product against set design criteria